The Bloodline
An ambitious solo-dev open world that oversells the "open" part and still owes you a stable frame rate.
Official art · via Steam
An ambitious solo-dev open world that oversells the "open" part and still owes you a stable frame rate.
Official art · via Steam
Shieldbearer Studios built The Bloodline mostly alone, which explains both why it's impressive and why it's still held together with duct tape two years into Early Access. You wake up a nobody in a medieval fantasy world with a sword, a horse, and a store page that calls the world "open." Play for ten hours and you'll notice the map is a string of zones stitched together by invisible walls, not the seamless sandbox the marketing implies.
The core systems work well. The skill system rewards nearly everything you do: swing an axe enough and you get better at swinging axes, sneak past enough guards and stealth levels up on its own. Over five hundred skills sit behind that loop, and I never ran out of new ones to chase. Movement holds up too. Grappling hooks and zip-lines turn getting around into its own small game, and village-building lets you stack a base without a carry-weight limit nagging you the whole time.
Two years of Early Access still show in the bugs. I lost an entire afternoon's session to a glitch that wiped my inventory and never gave it back. The HUD vanished twice for no reason I could find, and reloading a zone resets every enemy I'd already cleared, so exploring a lot of the map means fighting the same three bandits on a loop. A Steam thread has multiple players reporting frame drops into single digits on a 3080 Ti, which shouldn't happen to a game with these visuals.
No single bug here is a dealbreaker. Together they keep The Bloodline from being more than what it is right now: an ambitious project from a small team that hasn't finished ironing out the basics. You can throw a weapon at an enemy and watch it disappear instead of picking it back up, which shows you where the polish budget went.
It's fine. Worth the sale price for the skill system and the traversal alone, but go in expecting Early Access bugs, because that's what you're buying.