Bounty of One
A four-player co-op bullet-hell roguelite that stops you in place to shoot, and asks you to like it.
Official art · via Steam
A four-player co-op bullet-hell roguelite that stops you in place to shoot, and asks you to like it.
Official art · via Steam
Bounty of One is OptizOnion's Western-flavored bullet-hell roguelite, built around a rule most of the genre avoids: standing still to fire. One to four players push through procedurally stacked arenas, banking toward eighty-some item synergies as a run stretches on.
Local co-op for up to four players is the standout, a feature most genre peers skip entirely, and the stop-to-shoot rule adds real tactical friction instead of the usual kite-everything default. Each character carries a distinct starting weapon and stat spread, the difficulty curve is paced well enough to keep pulling a run forward, and it holds up cleanly on Steam Deck.
Boss fights run long and repeat themselves across encounters rather than escalating, and the base movement feels sluggish next to genre standard-bearers like Vampire Survivors. There's no loot indicator or map to track down chests missed mid-run, and getting friends into a session means routing through Steam Remote Play Together rather than any native online multiplayer.
Steam's own default figure, English-language reviews only, reads 88 percent Very Positive across 1,842 reviews; widen that to every language and the number settles closer to 84 percent across roughly 2,600 to 3,000 reviews, Very Positive either way. Critic coverage barely exists: Metacritic has only two reviews logged and no aggregate Metascore to show for it.
Buy it. Grab a few friends for the local co-op if you can, since that's the one thing here most of the genre doesn't bother offering.