File No. 009 — Reviewed Aug 2026

Death Must Die

A Hades and Vampire Survivors mashup with three years of Early Access polish and three of five planned acts to show for it, with a fourth on the way.

Platform PC Genre Action Roguelite Released Nov 2023 (Early Access) Expected Playtime ~6 Hrs
Official key art for Death Must Die Official art · via Steam

Death Must Die throws Vampire Survivors' auto-attacking horde combat into a blender with Diablo's itemization and Hades' hub-and-run structure, then adds a twist neither influence bothered with: you still have to dodge. Enemies telegraph their swings, and standing still gets you killed the same way it would in any real action game. That's the one idea here that feels new.

Nine gods hand out blessings between runs, and stacking the right combination against the right weapon turns a fifteen-minute clear into a real power fantasy. Six playable heroes cover the usual spread from tanky melee to a floating spellcaster, and the deities themselves are fully voiced, trading barbs and lore mid-run in a genre that rarely bothers with either. Realm Archive priced the whole thing at seven dollars, and three years into Early Access, the content-per-dollar math still holds up.

Three years into Early Access is also the problem. Three of a planned five acts exist so far, with a fourth in development, and the developers go quiet for months between patches. That silence has spawned a recurring "is this game abandoned" thread on the Steam forums every few months. Early runs can feel like grinding against a wall before you've farmed enough talent points for the difficulty curve to make sense, and the sound design hasn't kept pace with the strong voice work. Enemy variety mostly means the same silhouette wearing a different color the longer a run goes.

The core loop survives all of that. Ninety percent of nearly fourteen thousand reviewers rate it Very Positive, and I understand why, even with the last thirty days sliding to a shakier sixty-five percent as the update silence drags on. This is a good three-fifths of a finished game, built by a studio that needs to talk to its players more than it currently does.

Worth it, patience required. Buy it for the content that's already here, and treat the other two-fifths as a bet on Early Access follow-through.

Consulted for this review: