Deathloop
Critics gave Deathloop a perfect score. Steam gave it a shrug. Both of them are a little right.
Official art · via Steam
Critics gave Deathloop a perfect score. Steam gave it a shrug. Both of them are a little right.
Official art · via Steam
Deathloop asks you to relive one island, one day, four times over, forever, until you figure out how to kill eight targets before the loop resets at midnight. It's a great premise, and Arkane built a clever puzzle box around it: no quicksaves bailing you out, no perfect stealth run required. You learn the island's schedule one death at a time until the pieces click into place.
It's special when it clicks. Julianna, the assassin hunting you either as an AI or as a real player who's invaded your loop, is the mechanic that makes the whole thing sing, according to nearly every critic who reviewed it at launch, and I agree. The four districts of Blackreef reshuffle depending on time of day, so the same map teaches you something new on your third visit that it didn't on your first. Colt and Julianna's back-and-forth carries scenes that would otherwise be plain exposition dumps.
The novelty wears off fast. You're replaying the same four levels for twenty-plus hours, and the enemy AI doesn't hold up to that many repeat visits. One Steam reviewer put it bluntly, saying you can beat most encounters with your eyes closed and the starting weapon. The PC launch didn't help either. Stuttering and frame drops, a lot of it tied to Denuvo, dragged Steam's numbers down hard enough that the game got review-bombed before most players finished it, which is part of why user scores sit so far under the critic average.
Invading someone else's loop as Julianna should be the highlight, and it's the part I trust least. Netcode lag and desync show up often enough in player reports that I stopped queuing for it after a few rounds, which is a shame, because on the rare match where it works, it's the best hour I had with the game.
It's fun, but. Worth playing for the premise and the Julianna dynamic alone. Go in knowing you're getting four incredible levels stretched across a much longer game, and buy it on sale instead of expecting a launch-day performance to match the score critics gave it.